However, it applies only to the top plane and four side planes the bottom face is always unseen from above. Unlike other translucent blocks such as ice, stained glass and tinted glass, water shows the opposite sides of its external planes when viewed from within and from outside. In Java Edition, water in cauldrons is completely opaque. Water uses a translucent animated texture that is tinted differently in different biomes. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. This is not the case in Java Edition if an underwater ruin generates on the surface, no water generates. These water blocks generate even if the ruin is located on the surface. The other water block generates on top of the loot chest.One water block generates inside the loot chest, making it a waterlogged loot chest.In Bedrock Edition, water also generates as part of ocean ruins with loot chests, but only two water blocks generate: Although it does not naturally generate there, water can be placed and function normally in the End. Water can also be placed in the Nether using commands such as / setblock and / fill. However, water can exist in the Nether in a cauldron. Water never generates in the Nether and instantly disappears if placed there with a water bucket. Water also generates in villages, desert wells, strongholds, woodland mansions, ancient cities and ocean monuments. Water also generates as small puddles on the floor next to dripstone clusters, and as clay pools on the floor of lush caves. The water level is at layer 63 near oceans and rivers, but changes depending on location due to the aquifer system, filling some carvers, noise caves and canyons with water at different levels. Water naturally generates in the Overworld to form oceans, rivers and springs. In Bedrock Edition, it may be obtained as an item via inventory editing or add-ons. Water blocks do not exist as items, but water can be collected by using a bucket on a water source block or a full water cauldron, creating a water bucket.
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